Systems · Assisted Followspot — Camera-Based

Follow-Me

Operator-driven tracking with a 3D brain — and outputs in PSN, sACN, Art-Net, and OSC.

What it is

Follow-Me is a remote followspot platform built on a 3D mesh model of the stage: operators drive pickups from touchscreens, and the system solves each subscribed fixture's moves against the model. Its 3D / DELTA generation outputs PSN, Art-Net, sACN, and OSC, and the Track-iT option adds UWB radio tags for hybrid manual-plus-automated workflows on the same rig.

How we work with it

We program Follow-Me rigs through tech and run: building and calibrating the stage mesh, routing outputs to the console and beyond, and designing hybrid workflows where operator pickups and automated tracking share fixtures. Our Follow-Me credits include West End work where multiple simultaneous pickups had to hold through a technically dense show.

Stage mesh build + calibration

Multi-operator pickup workflows

Hybrid manual / Track-iT automated design

Output routing: PSN, sACN, Art-Net, OSC

The honest read

Right when

  • The show needs several simultaneous operator-driven pickups on a proscenium-scale stage.
  • You want one platform that can mix operator control with tag-based automation (Track-iT).
  • Downstream consumers speak different protocols and the tracking layer has to speak all of them.

Look elsewhere when

  • Movement is automation-locked — deriving position from the automation system beats re-sensing it.
  • The design needs zero operators; a fully automated system removes the booth seats entirely.
Common questions

Is Follow-Me manual or automated?

Both, which is its distinguishing trait. The core workflow is operator-driven; Track-iT adds UWB tags so the same system can track performers automatically — and shows can mix the two per cue.

What consoles does it work with?

Anything that consumes its outputs — it speaks PSN, Art-Net, sACN, and OSC, so Eos, grandMA, and Hog rigs all integrate cleanly.

For shows in planning — or in trouble