Follow-Me
Operator-driven tracking with a 3D brain — and outputs in PSN, sACN, Art-Net, and OSC.
What it is
Follow-Me is a remote followspot platform built on a 3D mesh model of the stage: operators drive pickups from touchscreens, and the system solves each subscribed fixture's moves against the model. Its 3D / DELTA generation outputs PSN, Art-Net, sACN, and OSC, and the Track-iT option adds UWB radio tags for hybrid manual-plus-automated workflows on the same rig.
How we work with it
We program Follow-Me rigs through tech and run: building and calibrating the stage mesh, routing outputs to the console and beyond, and designing hybrid workflows where operator pickups and automated tracking share fixtures. Our Follow-Me credits include West End work where multiple simultaneous pickups had to hold through a technically dense show.
Stage mesh build + calibration
Multi-operator pickup workflows
Hybrid manual / Track-iT automated design
Output routing: PSN, sACN, Art-Net, OSC
Right when
- The show needs several simultaneous operator-driven pickups on a proscenium-scale stage.
- You want one platform that can mix operator control with tag-based automation (Track-iT).
- Downstream consumers speak different protocols and the tracking layer has to speak all of them.
Look elsewhere when
- Movement is automation-locked — deriving position from the automation system beats re-sensing it.
- The design needs zero operators; a fully automated system removes the booth seats entirely.
Is Follow-Me manual or automated?
Both, which is its distinguishing trait. The core workflow is operator-driven; Track-iT adds UWB tags so the same system can track performers automatically — and shows can mix the two per cue.
What consoles does it work with?
Anything that consumes its outputs — it speaks PSN, Art-Net, sACN, and OSC, so Eos, grandMA, and Hog rigs all integrate cleanly.